The Generalissimo is Dead


10th August - Nottingham
(NTU City Campus)

Game themes: Totalitarianism Parody / Internal Political Power Struggles

Gameplay: Negotiation / Diplomacy / Non-Combative (mostly) / Shifting Teams And Allegiances / Political / Paranoid

The Generalissimo is Dead is a game  partly inspired by the film, The Death of Stalin, by Armando Ianucci. It also draws on the wider phenomena that surrounds dictatorial leaders who have a cult of personality, and how this impacts on their governments and power structures when things start to fall apart.

Players take on the roles of government ministers and state departments, as well as a couple of external corporations who have been permitted by the infinite generosity of the Generalissimo to operate within the powerful and glorious country of Yugenya.

As a developed and forward-looking nation, Yugenya’s political machinery is efficient and comradely, and certainly no parts of it harbour ambition or resentment to any other part. Were things to become destabilised, they would all no doubt band together for the greater good and triumph through unity! Or at least… that’s the theory.

Will the Transport Ministry or Revolutionary Guard keep upholding the values of our Dear Leader even when things begin to look difficult, and what exactly is the plan if the worst should happen… who takes power, and how can they ever hope to compare to the father of the nation, the Generalissimo?

With gameplay based on a ruling committee who maybe know what’s happening, ministers passing self-interested policies, and trying to run departments efficiently in the face of authoritarian farce, what will you do if it turns out The Generalissimo is Dead?

Player testimony from previous EMM games:

“Felt as if anything could happen as the ending shocked even the game runners - they were clearly putting in a lot of leg work - no one had anything bad to say about the way it was run.”

“Very welcoming and newbie friendly for my buddies who hadn’t played before.”

“I enjoyed the absolute paranoid backstabbing cluster**** it turned into because of misinterpretations, accidents, stupidity, and of course… It was a great time.”

“Really enjoyed the game, great people and theme. Attention to detail was amazing and the facilitators were supportive.”

Designed by Ciaran O’Sullivan